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Icewind Dale II : ウィキペディア英語版
Icewind Dale II

''Icewind Dale II'' is a role-playing video game developed by Black Isle Studios and published by Interplay Entertainment, released on August 27, 2002. Like its 2000 predecessor ''Icewind Dale'', the game is set in the ''Forgotten Realms'' fantasy setting in the Icewind Dale region. The player assumes control of a group of mercenaries in a war between the Ten Towns of Icewind Dale and a coalition of persecuted races and religions.
The game is designed as an action-oriented alternative to other Infinity Engine games, with less emphasis on exploration and story. It uses a real-time adaptation of the ''Dungeons & Dragons'' (D&D) Third Edition ruleset. The Infinity Engine was extensively modified to comply with the Third Edition, but the team was forced to remove certain rules because of the engine's outdated nature. It was the final game to be developed using the Infinity Engine.
The game was well received by critics, who praised its combat, pacing, and use of the Third Edition rules. However, some reviewers felt that the graphics and engine had become outdated, and could not compete with its contemporaries.
==Gameplay==
''Icewind Dale II'' is a real-time adaptation of the ''D&D'' Third Edition ruleset. The game is viewed from an isometric perspective, and a head-up display (HUD) occupies the bottom of the screen. Accessible from the HUD are an automap and a journal that records quests and important events. The player uses a point-and-click interface to interact with the game; for example, clicking on the ground moves the selected player character, and clicking on a passive non-player character (NPC) will initiate dialogue. When conversations occur, the game presents multiple dialogue options. The game world is separated into area maps—obscured by fog of war—that are revealed as the area is explored. A multiplayer mode is available for up to six players over a local area network or the Internet. The "Heart of Fury" mode is also available, which increases the game's difficulty and contains more powerful items.〔 The game features over seven hundred items; the designers included a system that randomizes the items the player obtains from enemies.〔
When beginning the game, the player may choose to play a pre-selected party, or to create a party of up to six characters; unlike the ''Baldur's Gate'' series, ''Icewind Dale II'' does not permit the player to import characters from previous ''Icewind Dale'' games.〔 While creating characters, the player chooses their gender, race, class, alignment, and attributes, among other things. The player can sometimes choose a subvariety of a race or class, such as Deep Gnome or Cleric of Ilmater.〔 Race, alignment, and attributes affect the player character's available dialogue options, as well as NPC responses. For example, some NPCs will be prejudiced against certain races, or a character of low intelligence will have limited dialogue options.〔 Some sub-races in the game are significantly more powerful than the core races present in AD&D Third Edition; these sub-races must earn more experience points than others before leveling up. Characters can reach a maximum level of thirty.〔 It is possible to add additional characters to the party at any time, including during combat.
''Icewind Dale II''s gameplay is focused on combat. The combat system is a real-time adaptation of the turn-based system used in ''D&D'' Third Edition, which caused the developers to remove certain aspects, such as "attacks of opportunity". Dice rolls are simulated by the game. In place of the turn-based rounds used in ''D&D'', characters have independent rounds, during which they may execute one or more actions, depending on such factors as the duration of the action. The player can pause the game and issue orders to characters at any time. Each character can carry a limited amount of items.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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